v0.0.5
Brief overview:
1) Particles appear to expand over time, giving it more of a "gas" visual.
2) Refactored code with Lua metatables to use Vector "objects" and simplify vector operations, using Reece Games's vec2 as a starting point.
3) Did some art!
Those three points encapsulate a silly amount of work, honestly. Getting the projectiles to come from the correct place after switching to sprites, for instance, took half an hour. Lua metatables I wish I'd known about from the beginning, and I'm glad I do now! Much, much easier to change things about how the player moves.
Edit:
4) Fixed a bug with tracking the player position (I should go re-fix it using my game's vector logic, though)
5) There are pickups now! The player can float over to a canister to replace their supply
6) The player bounces off of the bottom display
Files
Spacewalk Prototype
Prototype for conservation of momentum based spacewalk sim
Status | Prototype |
Author | discoPiranha |
More posts
- v0.0.6Feb 18, 2021
- v0.0.4Jan 21, 2021
- Version 0.0.2 - This time you can tell what it's doingJan 11, 2021
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