The First Flame
This is a prototype for My First Game Jam, Winter 2020. The feature I aimed to prototype is a temperature-based GUI element in the form of two circles centered on the player: A red circle that indicates overheating (see by pressing F and then spacebar a few times) and a circle that is "cut out" of a frosty-looking overlay. This circle will shrink into view as the player stands around without the flame active.
Controls:
- WASD/Arrow keys to move
- F to activate your flame
- Space while flame is active to create a flame whirl.
- Flame whirl "melts" snow, revealing rock underneath.
- Blue overlay shows hypothermia -- if it touches you, you'll pass out!
- Red overlay shows hyperthermia -- if it covers the screen, you'll pass out, too!
- Flame whirl melts nearby Frostbites, who will decrease your core temperature if they attack.
Known bugs:
- If the player turns off their flame while in the middle of the flame whirl, the whirl stays visible at whatever frame it was on.
Copyright/Attribution Notices:
Player stand-in: Animated Orcs by Calciumtrice, usable under Creative Commons Attribution 3.0 license. (https://opengameart.org/content/animated-orcs)
Bat sprites (edited): Rats and Bats by Calciumtrice, usable under Creative Commons Attribution 3.0 license.
Fire effects: Free Pixel Effects Pack by CodeManu, public domain (https://codemanu.itch.io/pixelart-effect-pack)
Tileset: RPG Nature Tileset - Seasons by Stealthix, usable under Creative Commons Zero v1.0 Universal license. (https://stealthix.itch.io/rpg-nature-tileset)
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | discoPiranha |
Genre | Adventure, Role Playing |
Tags | 2D, godotengine, Singleplayer |
Comments
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Oh! What an interesting exploring mechanic. This could become a good story-telling game. Thank you for making it. 😄
Pretty good. It's fun.